I discovered game development by modding custom models into Warcraft 3, years ago. I then got my Bachelor's degree in 3D Animation from CSUN. During my time there I had the good fortune of interning at Blendo Games during the development of Quadrilateral Cowboy where I was mentored by one of my favorite people in the world, Brendon Chung. I graduated and spent about a year solo developing a space combat game tentatively named Star Arena (inspired by the old StarControl games/combat). I used Star Arena, and the lessons learned during its development, to apply to USC for entry into their master's program for Game Design. It was there that I developed many of the games listed on this page. I later worked for Otherworld Interactive and helped ship "Hello Puppets!" as a Game Designer/Character Animator hybrid. I'm currently working there as a Animator/Technical Artist on the next game in the "Hello Puppets!" series.
I've loved games all of my life! As proof, I leave you with the short video from me in 1989 opening the PC strategy game "War In Middle Earth" for Christmas!